0.2 Map Shot

 Screenshot 1 - Build 0.2 - Game Board

 In this shot we see the results of the random map generator, drawn using DiffuseColor. The code first draws the terrain, then checks against an ownership array and marks off territory. As the code becomes more sophisticated, the center of the Marxist Extremist territory here would be occupied by an HQ building, and the leftmost pinkish tile would be just to the right of the picking tile (unsolved offset issue)


 Because I'm using basicEffect, performance is not what it could be.

 My help wanted ad caters to someone with experience in shader coding, as I'm not capable of turning these diffuse calls into textures. 

 Relevant source code files: MapGenerator.cs, FactionManager.cs, Faction.cs, inGameGameState.cs


Last edited Sep 24, 2011 at 1:11 PM by johnpaulkenya, version 5


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